ABZÛ

Creative

Caught up on Ctrl-Paint videos. I have a lot of exercise to do if I want to get as good as I want to be.

Drew, cut and pinned the first fabric elements for the Sir Vader costume. The tabard is now ready for sewing. Wasted a bunch of time looking for patterns online before just making my own. Still fiddling with the cloak pattern. Prepped the elastic and velcro strapping for all foam segments for stitching. Encountered tensioning problems with the sewing machine and had to put it on hold pending tech support.

Daily

Continuing tidying the house and yard. Doing daily pool visits building the boys water confidence. L looks like he might be swimming by the end of the week.

Began looking at my planning, seems I don’t have one of the key tools required so I’ll chase that up over coming days.

Play

I don’t game very much anymore. I love to, but I don’t often allow it the time. I indulge in a little when L is keen to play with me, today we squeezed in a little time with BUD. In the past year I have only really played The Witcher 3, which as I am nowhere near complete, so that will keep my occasional gaming fixes covered for some time to come. I’m saving a review of that until I have at least completed the main storyline which still seems a way off. Suffice to say it is good, easily the most mature and well written game I have ever played. As a result of all of this I only bought one thing in the Steam winter sale:

ABZÛ  which I purchased for myself and a cousin at the $5 price point entirely on the basis of the studio’s previous game ‘Journey‘.

I know I covered some of this a little over a week ago but I hadn’t yet finished the game then and wasn’t in review mode, if you missed it the linked post includes a playthrough video of Journey.

ABZÛ is a lovely thing, but less of a game and more of a interactive cinematic experience. There is no failure mode and there really is no challenge, the path is linear, the storytelling is minimal but my oh my is it beautiful, at times breathtaking.

Alas it is never as moving or sublime as the studio’s previous masterpiece Journey which thanks to its innovative use of multiplayer, meditative narrative form and stunning beauty I would buy for PC in a heartbeat and play again. I will return to ABZÛ again to show off the schooling simulations and sense of scale they have achieved but I doubt I will ever again play right through it as I have repeatedly in the case of Journey.



 

 

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